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Recent News
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Human, Inhuman, Posthuman
Read Now!: Human, Inhuman, PosthumanThis week’s newsletter took me a bit by surprise because I was so busy chilling out. But I still have narrative thoughts I want to talk about. Let’s dive briefly into what makes a story human and conversely, non-human.
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The Line Between Work and Play
Read Now!: The Line Between Work and PlayIt’s a short one today. Just like me, a lot of creative folk struggle with burnout. In today’s piece, I want to briefly touch upon how I experience burnout. We’ll get into crossing the line between hobby projects and work.
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It’s About Dice, It’s About Power
Read Now!: It’s About Dice, It’s About PowerI’ve been playing tabletop roleplaying games for a little over a decade now. They’ve phased in and out of my life, but for the past two years, I’ve been pretty consistently playing and running campaigns. Naturally, this affects the way I think about games.
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A Vow of Non-Violence
Read Now!: A Vow of Non-ViolenceThis week we’ll be exploring some narrative design issues I’ve found and solved for Clysmoids. We’ll be touching on how to decenter violence from games, the dissonance between tone and gameplay, and how to make things click.