Turbo Hermit

New to Narrative

Design and storytelling resources for game makers, old and new.

Newsletter

The New to Narrative newsletter sends you weekly updates about what I’m currently making and thinking about, straight to your email inbox! Read thought-provoking think pieces about game- and narrative design and tips for development, all with a personal touch. If that’s something you’re into, consider subscribing!

Recent News

  • All My Homies Like Spicy Food

    All My Homies Like Spicy Food

    I’m sure you’re looking at the title and thinking, what does that have to do with game development or the creative process? Well… nothing! Today’s newsletter is just a bit of a brain fart, but I have some important news to tell you as well, so make sure to stick around.

    Read Now!: All My Homies Like Spicy Food

  • Framework of Reference

    Framework of Reference

    As I’m chipping away at a choose-your-own rules framework for roleplaying, I’ve been thinking a lot about… well, rules. Coincenditentally, or serendipitously perhaps, a friend sent me an interesting podcast about humans’ need for guidelines but distaste of bureaucracy. Let’s take a look-see.

    Read Now!: Framework of Reference

  • Human, Inhuman, Posthuman

    Human, Inhuman, Posthuman

    This week’s newsletter took me a bit by surprise because I was so busy chilling out. But I still have narrative thoughts I want to talk about. Let’s dive briefly into what makes a story human and conversely, non-human.

    Read Now!: Human, Inhuman, Posthuman

  • The Line Between Work and Play

    The Line Between Work and Play

    It’s a short one today. Just like me, a lot of creative folk struggle with burnout. In today’s piece, I want to briefly touch upon how I experience burnout. We’ll get into crossing the line between hobby projects and work.

    Read Now!: The Line Between Work and Play