New to Narrative

Design and storytelling resources for game makers, old and new.

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Category: News

  • Fishy Cosmic Horror

    Fishy Cosmic Horror

    I finished playing the indie hit from last year ‘Dredge’, and in this week’s newsletter, I have some Thoughts™. We’ll touch on some experiences I’ve had with that game as well as Pentiment, game design choices in those games as well as my thoughts on cosmic horror. Strap in, it’s going to be a long one!

    Read Now!: Fishy Cosmic Horror

  • The Humanity Behind History

    The Humanity Behind History

    I’ve just come back from a short vacation to Liège with my brother and father. Beer and waffles were involved, as well as an appreciation for architecture and history. So while I’m on my post-vacation high, let’s talk about some of that history, shall we?

    Read Now!: The Humanity Behind History

  • The Sound of History

    The Sound of History

    I am once again stationed at my occasional work post as an interim cat sitter. That means two things: I’m getting yummy food in the center of Paris and I’m changing up my work schedule because I don’t have access to my own workstation and tools. Today, we’ll talk about how research and history can inspire.

    Read Now!: The Sound of History

  • Relationship to Work

    Relationship to Work

    I’ve been hard at work on my latest game project. Today I want to talk about how that affects me personally. We’ll also touch on some Rumorweaver progress (there are gifs!) and the potential future of New to Narrative.

    Read Now!: Relationship to Work

  • Good Tutorials & Bad Controls

    Good Tutorials & Bad Controls

    Hope y’all enjoying the vacation period, if it applies to you. This week, I’ll throw in some musings about the games I’m playing, good tutorials and bad controls.

    Read Now!: Good Tutorials & Bad Controls