Posts with
Category: News
Fishy Cosmic Horror
Read Now!: Fishy Cosmic HorrorI finished playing the indie hit from last year ‘Dredge’, and in this week’s newsletter, I have some Thoughts™. We’ll touch on some experiences I’ve had with that game as well as Pentiment, game design choices in those games as well as my thoughts on cosmic horror. Strap in, it’s going to be a long one!
The Humanity Behind History
Read Now!: The Humanity Behind HistoryI’ve just come back from a short vacation to Liège with my brother and father. Beer and waffles were involved, as well as an appreciation for architecture and history. So while I’m on my post-vacation high, let’s talk about some of that history, shall we?
The Sound of History
Read Now!: The Sound of HistoryI am once again stationed at my occasional work post as an interim cat sitter. That means two things: I’m getting yummy food in the center of Paris and I’m changing up my work schedule because I don’t have access to my own workstation and tools. Today, we’ll talk about how research and history can inspire.
Relationship to Work
Read Now!: Relationship to WorkI’ve been hard at work on my latest game project. Today I want to talk about how that affects me personally. We’ll also touch on some Rumorweaver progress (there are gifs!) and the potential future of New to Narrative.
Good Tutorials & Bad Controls
Read Now!: Good Tutorials & Bad ControlsHope y’all enjoying the vacation period, if it applies to you. This week, I’ll throw in some musings about the games I’m playing, good tutorials and bad controls.