New to Narrative

Design and storytelling resources for game makers, old and new.

Posts with

Tag: Rumorweaver

  • A Fool for Tools

    A Fool for Tools

    This week, I’ve been tooling while the weather’s been cooling. I’ll briefly dive into my newfound ideas of what stories can be. After that, I’m doing a technical deep dive into my current writing-to-game pipeline for Rumorweaver. Stick around if that doesn’t sound boring to you at all.

    Read Now!: A Fool for Tools

  • The Fetishization of Perpetuity

    The Fetishization of Perpetuity

    We’ve got a crazy headline today, don’t we? I’ve been thinking a lot about neurodivergence and how a capitalist society warped our idea of closure. There’s also a little update on my historical Korean narrative game and what I’ll be busy with the coming months. Let’s not keep you waiting any longer!

    Read Now!: The Fetishization of Perpetuity

  • A Vertical Slice of Pie

    A Vertical Slice of Pie

    It’s been a busy week for me, so I’ll update you on what I’ve been working. It’s once again one of those “I wanted to keep it short this week, but somehow it’s a chunky read now” newsletters. So strap in!

    Read Now!: A Vertical Slice of Pie

  • Fishy Cosmic Horror

    Fishy Cosmic Horror

    I finished playing the indie hit from last year ‘Dredge’, and in this week’s newsletter, I have some Thoughts™. We’ll touch on some experiences I’ve had with that game as well as Pentiment, game design choices in those games as well as my thoughts on cosmic horror. Strap in, it’s going to be a long one!

    Read Now!: Fishy Cosmic Horror

  • The Sound of History

    The Sound of History

    I am once again stationed at my occasional work post as an interim cat sitter. That means two things: I’m getting yummy food in the center of Paris and I’m changing up my work schedule because I don’t have access to my own workstation and tools. Today, we’ll talk about how research and history can inspire.

    Read Now!: The Sound of History