New to Narrative

Design and storytelling resources for game makers, old and new.

Newsletter

The New to Narrative newsletter sends you weekly updates about what I’m currently making and thinking about, straight to your email inbox! Read thought-provoking think pieces about game- and narrative design and tips for development, all with a personal touch. If that’s something you’re into, consider subscribing!

Recent News

  • Creatively Antsy: Part II

    Creatively Antsy: Part II

    As the title implies, I’ve been experiencing a phenomenon that we discussed in a previous edition of the newsletter. It has already been half a year since that one! It seems like time has gotten away from me. Let’s talk about what I’ve done since then, what I’m up to now, and why I’m feeling creatively antsy again.

    Read Now!: Creatively Antsy: Part II

  • Fishy Cosmic Horror

    Fishy Cosmic Horror

    I finished playing the indie hit from last year ‘Dredge’, and in this week’s newsletter, I have some Thoughts™. We’ll touch on some experiences I’ve had with that game as well as Pentiment, game design choices in those games as well as my thoughts on cosmic horror. Strap in, it’s going to be a long one!

    Read Now!: Fishy Cosmic Horror

  • The Humanity Behind History

    The Humanity Behind History

    I’ve just come back from a short vacation to Liège with my brother and father. Beer and waffles were involved, as well as an appreciation for architecture and history. So while I’m on my post-vacation high, let’s talk about some of that history, shall we?

    Read Now!: The Humanity Behind History

  • The Sound of History

    The Sound of History

    I am once again stationed at my occasional work post as an interim cat sitter. That means two things: I’m getting yummy food in the center of Paris and I’m changing up my work schedule because I don’t have access to my own workstation and tools. Today, we’ll talk about how research and history can inspire.

    Read Now!: The Sound of History