New to Narrative

Design and storytelling resources for game makers, old and new.

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Category: News

  • A Vertical Slice of Pie

    A Vertical Slice of Pie

    It’s been a busy week for me, so I’ll update you on what I’ve been working. It’s once again one of those “I wanted to keep it short this week, but somehow it’s a chunky read now” newsletters. So strap in!

    Read Now!: A Vertical Slice of Pie

  • Return of D&D Season

    Return of D&D Season

    Dungeons and Dragons or Depression and Distress? Stay tuned for the next episode of Dragon Ball Z! Aside from the clickbait title, we’ll be diving into seasonal depression and dungeons and dragons, but also… business? Let’s get into it.

    Read Now!: Return of D&D Season

  • Autumnal Vibes & Writer’s Voice

    Autumnal Vibes & Writer’s Voice

    After emerging victorious from battling the cold, I have some updates on what I’ve been working on and thinking about. Let’s practice some gratitude today and read what I’ve been up to!

    Read Now!: Autumnal Vibes & Writer’s Voice

  • Creatively Antsy: Part II

    Creatively Antsy: Part II

    As the title implies, I’ve been experiencing a phenomenon that we discussed in a previous edition of the newsletter. It has already been half a year since that one! It seems like time has gotten away from me. Let’s talk about what I’ve done since then, what I’m up to now, and why I’m feeling creatively antsy again.

    Read Now!: Creatively Antsy: Part II

  • Fishy Cosmic Horror

    Fishy Cosmic Horror

    I finished playing the indie hit from last year ‘Dredge’, and in this week’s newsletter, I have some Thoughts™. We’ll touch on some experiences I’ve had with that game as well as Pentiment, game design choices in those games as well as my thoughts on cosmic horror. Strap in, it’s going to be a long one!

    Read Now!: Fishy Cosmic Horror