Posts with
Category: News
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The Line Between Work and Play
Read Now!: The Line Between Work and PlayIt’s a short one today. Just like me, a lot of creative folk struggle with burnout. In today’s piece, I want to briefly touch upon how I experience burnout. We’ll get into crossing the line between hobby projects and work.
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It’s About Dice, It’s About Power
Read Now!: It’s About Dice, It’s About PowerI’ve been playing tabletop roleplaying games for a little over a decade now. They’ve phased in and out of my life, but for the past two years, I’ve been pretty consistently playing and running campaigns. Naturally, this affects the way I think about games.
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A Vow of Non-Violence
Read Now!: A Vow of Non-ViolenceThis week we’ll be exploring some narrative design issues I’ve found and solved for Clysmoids. We’ll be touching on how to decenter violence from games, the dissonance between tone and gameplay, and how to make things click.
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Betting on Hyperfixation
Read Now!: Betting on HyperfixationIt’s the 20th edition of this newsletter, isn’t that crazy? For the past week, I was obsessed with map making. It has not been great for productivity and the plans I made regarding all the other projects I was working on. So I want to talk about how I use hyperfixation as a tool and what the drawbacks are.
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My First Love: Tiny Worlds
Read Now!: My First Love: Tiny WorldsSpring is approaching and that means love is in the air. For this week’s edition, I will share my first love of making games. Before I was a narrative designer, before I was a technical artist, before I was a Unity developer and before I was a game artist; I was a level designer at heart. Sort of… let’s get into it!