New to Narrative

Design and storytelling resources for game makers, old and new.

Posts with

Category: News

  • Wizardcore

    Wizardcore

    Today, we’ll take a peek at the next prototype we’re working on. But how did we even get there? Why are we making a game in a genre that’s had its limelight almost a decade ago? It’s going to get pretty long, so let’s dive right into it!

    Read Now!: Wizardcore

  • Loopy Folk

    Loopy Folk

    WARNING: Prototype inside. We’ve finished our first Project BuildyCrafty prototype, and you can test it out now! This week, we’ll touch on what this game is and how it was conceived. Let’s dig in.

    Read Now!: Loopy Folk

  • The Method

    The Method

    Today, I’ll provide an in-depth look at how I’m trying to become rich by making games. As of the date of writing, it hasn’t worked, but this might age into a fine anecdote someday in the future!

    Read Now!: The Method

  • BuildyCrafty is Go!

    BuildyCrafty is Go!

    I’ve officially started collaborating with someone on a new game… or maybe even a couple of games. From this point forth, these newsletters will chronicle the story, nay, the legend of Project BuildyCrafty. But what is it? How did we get there? Let’s get into it!

    Read Now!: BuildyCrafty is Go!

  • From Here to There

    From Here to There

    When you’re reading this, I’m out in the Champagne region in France, which allows you to officially call me a Champagne instead of just a sparkling Daan. It’ll be an interesting week for me. Let’s go through why exactly that is, while we also take a trip down memory lane!

    Read Now!: From Here to There