Posts with
Tag: Producing
Key Feature: How to Reduce Game Scope
Read Now!: Key Feature: How to Reduce Game ScopeToday we’ll be talking about how to reduce the scope of our game into something workable. We will discuss key features, Minimum Viable Products, narrative scope, and how applying them turned me into a narrative designer.
Game Scope and How To Estimate It
Read Now!: Game Scope and How To Estimate ItIf you just started out making games, you might have heard the following advice before: “Make your game smaller.” People new to the field don’t always have a clear idea of how much work goes into making certain content or features. This is called a game’s scope: the size, workload, and viability of your project. Today we’ll be talking about what game scope is, how to estimate the…