Procedural Narrative and How to Make It Coherent
Read Now!: Procedural Narrative and How to Make It CoherentProcedural narrative is a great way to create dynamic stories that are unique to each player, but it can be difficult to make a coherent story out of it. You might run into inconsistencies in continuity, tone, or pacing. Today, we’ll be taking a look at what procedural narrative is, what these inconsistencies are, and most importantly, tips to deal with them!
Key Feature: How to Reduce Game Scope
Read Now!: Key Feature: How to Reduce Game ScopeToday we’ll be talking about how to reduce the scope of our game into something workable. We will discuss key features, Minimum Viable Products, narrative scope, and how applying them turned me into a narrative designer.
Game Scope and How To Estimate It
Read Now!: Game Scope and How To Estimate ItIf you just started out making games, you might have heard the following advice before: “Make your game smaller.” People new to the field don’t always have a clear idea of how much work goes into making certain content or features. This is called a game’s scope: the size, workload, and viability of your project. Today we’ll be talking about what game scope is, how to estimate the…
Randomness in Narrative Games: Player vs Dice
Read Now!: Randomness in Narrative Games: Player vs DiceToday we’ll be diving into how randomness is applied to games, why it is useful, and why you shouldn’t rely too heavily on randomness in narrative games.
Systemic Game Design and How to Apply It To Storytelling
Read Now!: Systemic Game Design and How to Apply It To StorytellingToday, we’ll be taking a look at what systemic game design principles are and how to apply them to storytelling, with the aim to create a world that feels alive and reacts to the player’s actions. 10 Minute Read