Turbo Hermit

New to Narrative

Design and storytelling resources for game makers, old and new.

New to Narrative or Game Design?

You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:

  • Interactive Fiction
  • Systemic Design
  • Branching & Procedural Narrative
  • Other complicated-sounding terms that will be soon as clear as day.

All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.


Latest Blog Posts

  • It’s About Dice, It’s About Power

    It’s About Dice, It’s About Power

    I’ve been playing tabletop roleplaying games for a little over a decade now. They’ve phased in and out of my life, but for the past two years, I’ve been pretty consistently playing and running campaigns. Naturally, this affects the way I think about games.

    Read Now!: It’s About Dice, It’s About Power

  • A Vow of Non-Violence

    A Vow of Non-Violence

    This week we’ll be exploring some narrative design issues I’ve found and solved for Clysmoids. We’ll be touching on how to decenter violence from games, the dissonance between tone and gameplay, and how to make things click.

    Read Now!: A Vow of Non-Violence

  • Betting on Hyperfixation

    Betting on Hyperfixation

    It’s the 20th edition of this newsletter, isn’t that crazy? For the past week, I was obsessed with map making. It has not been great for productivity and the plans I made regarding all the other projects I was working on. So I want to talk about how I use hyperfixation as a tool and what the drawbacks are.

    Read Now!: Betting on Hyperfixation

  • My First Love: Tiny Worlds

    My First Love: Tiny Worlds

    Spring is approaching and that means love is in the air. For this week’s edition, I will share my first love of making games. Before I was a narrative designer, before I was a technical artist, before I was a Unity developer and before I was a game artist; I was a level designer at heart. Sort of… let’s get into it!

    Read Now!: My First Love: Tiny Worlds