You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
Randomness in Narrative Games: Player vs Dice
Read Now!: Randomness in Narrative Games: Player vs DiceToday we’ll be diving into how randomness is applied to games, why it is useful, and why you shouldn’t rely too heavily on randomness in narrative games.
Systemic Game Design and How to Apply It To Storytelling
Read Now!: Systemic Game Design and How to Apply It To StorytellingToday, we’ll be taking a look at what systemic game design principles are and how to apply them to storytelling, with the aim to create a world that feels alive and reacts to the player’s actions. 10 Minute Read