You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
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Randomness in Narrative Games: Player vs Dice
Read Now!: Randomness in Narrative Games: Player vs DiceToday we’ll be diving into how randomness is applied to games, why it is useful, and why you shouldn’t rely too heavily on randomness in narrative games.
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Systemic Game Design and How to Apply It To Storytelling
Read Now!: Systemic Game Design and How to Apply It To StorytellingToday, we’ll be taking a look at what systemic game design principles are and how to apply them to storytelling, with the aim to create a world that feels alive and reacts to the player’s actions. 10 Minute Read