You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
Administrative Horror: A New Genre?
Read Now!: Administrative Horror: A New Genre?This week we’ll be talking about real horror stories about bureaucracy and why I wouldn’t recommend getting internet by the provider Free.
The Logistics of Wanting
Read Now!: The Logistics of WantingThanks for sticking around for the whole first month! After googling, I’ve been informed that a monthly anniversary is called a mensiversary, so do with that knowledge what you must. Happy mensiversary everyone!
Should I Care About Your Mystery?
Read Now!: Should I Care About Your Mystery?This week I will share some Game Thoughts™ I had. We’re talking about Paradise Killer and unsatisfying mysteries.
Pie Charts in the Colors of Life
Read Now!: Pie Charts in the Colors of LifeBefore you read any further, this issue is going to be a bit existential. Make sure to read the trigger warnings and decide if you’re up for it.